Many of the buildings, such as the blacksmith and town hall, offer upgrades for anything from resource gather rate, to weapon strength. Houses must also be built in order for your population to expand. There are however, some additional buildings specific to the time period that can and should be built, such as forts, blockhouses, and town halls. There are a lot of buildings and structures necessary in order to get things started, including farms, blacksmiths, three different types of mines, storage areas, and churches. This introduces some subtle strategies, as players will be forced to decide between a good army and how much of a risk they’re willing to take.Īside from bigger maps, and much improved multiplayer code, about the only thing missing from Fight Back that was in American Conquest are the original scenarios, of which there were some good ones.ĭiscounting the new battlefield mode, an average game of Fight Back, when playing as a nation and not one of the native Indian tribes included in the game, usually starts you out with a handful of peasants, who you would task to start building up your base of operations. So the more gold you spend on upgrading units, the less you will have to pay them with. This affects their morale, so if you run out of gold and can’t pay them, they will eventually refuse to fight for you and run away. For example, just like American Conquest, Fight Back requires that each of your units receive varying amounts of gold on a routine basis as a form of pay.
The kicker is that, where most of the resources affect your units in battle, the more of a particular resource you spend upgrading units at the beginning, the less of that resource you will have once the bullets start flying. In this mode, the player starts out with a set amount of the games various resources (gold, iron, stone, food, and wood) and spends them on various unit upgrades. Battlefield mode essentially eschews in game resource gathering in favor of all out combat. One other addition that’s not so standard however is a new mode of play, entitled battlefield mode. There are over fifty new units, and total of twenty six new scenarios throughout eight all new campaigns. The addition of the five new nations brings the total number of nations included in the game to seventeen.
Fight Back does bring five new nations to the game, which are Germany, Russia, Haida, Portugal, and the Netherlands. There are some differences, the most notable of which is the fact that the game is a stand alone product, which doesn’t require you to have the original game to play it. I figured an expansion would come along, some new nations, a few new scenarios, the usual.Īnd based on this current beta build of the game I’ve been checking out, it appears that in a lot of ways that’s what we’re going to be getting with Fight Back, the upcoming stand alone expansion to American Conquest. The combat itself was brutal, some of the heaviest action I have ever seen in a game like this. The formations gave the combat a certain amount of control, as well as a degree of elegance common to this era. Myself, I really enjoyed the games watered down take on the strong points of real time. In a lot of ways, American Conquest is the quintessential niche product, establishing some rules of its own in an already broadly defined genre. Like Cossacks, its predecessor, American Conquest enjoyed mild critical and retail success, indeed appealing mostly to hardcore strategy and history fans. All of this lead to a game that could accurately depict the sheer scope of any battle fought during this time period, at least in terms of numbers. What separated American Conquest from the pack was its formation based combat (much like Cossacks), a heavy emphasis on structure occupation, a huge dedication to historical accuracy, subtle yet extremely well implemented line of site and bullet modeling, and finally, the updated engines ability to display an astounding number of units on screen at one time. The game featured many of the core aspects of the real time strategy genre, such as resource gathering and unit production. Released a little over a year ago, American Conquest by GSC Game World and CDV used an enhanced version of the Cossacks engine to present a game based on the initial discovery of the new world and many of the notable skirmishes and battles that occurred throughout that period.
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Pre-order 'AMERICAN CONQUEST: Fight Back': PC