#Metal slug 6 aliens series#
The number of playable characters has expanded for the first time since Metal Slug 2 the original team of Marco Rossi, Tarma Roving, Eri Kasamoto and Fio Germi is joined by newcomers Ralf Jones and Clark Still of The King of Fighters and Ikari Warriors fame.Īs a series first, each playable character now possesses his or her own unique attributes. When it says "Max" enemies and destructible objects will drop coins for an extra high score. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. The score is now multiplied by powers of 2. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. Players can switch between the two weapons, or simply put them both away in favor of the default weapon.
Two gun power-ups can now be carried at the same time.
Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Conversely, the sliding technique from Metal Slug 5 has been removed, and players except Fio and Ralf only receive half as much ammo for special guns. A secondary melee attack is also available.
Characters can now throw away one gun power-up's worth of ammunition, to give to the other player or simply discard altogether. Some characters also have special attack techniques that are activated through certain button combinations. Easy mode lowers the difficulty of the game and changes the player's default weapon to the Heavy Machine Gun however, the game ends just before the final mission.Īs with previous installments, Metal Slug 6 adds a number of new Slugs as well as a new weapon, the Zantetsu Sword, which allows the player's melee weapon to emit lethal energy waves that can neutralize enemy firepower.Įach character now has unique abilities: Marco's basic gun does more damage, Eri can throw bombs in multiple directions, Ralf can perform the Vulcan Punch and take two hits himself before dying, and so on. There are now two modes of play the player can choose from right at the beginning: Easy and Hard. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. With help from the Rebels, they rescue the captured Martians and succeed in destroying their Queen. However, it is revealed that the Martians themselves are being invaded and eaten by a new race of aliens called Invaders and they have turned to Morden for help.Īs the Invaders invade Earth's cities, the soldiers fight them off and chase them into the desert, where the Invader Queen has established a nest. After destroying their latest war machine in a long hillside battle, the soldiers confront Morden and discover that he has rebuilt his alliance with the Martians. Together, they proceed into the mountains where Morden's Rebel Army has established an outpost.
Marco Rossi and Tarma Roving of the Peregrine Falcon unit and Eri Kasamoto and Fio Germi of SPARROWS are ordered to investigate, and they are joined by two new allies named Ralf Jones and Clark Still. Once more, the presence of General Morden looms over the world. One month after the event of Metal Slug 3.